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NVIDIA 发布全球首款实时光线追踪引擎   

2009-08-05 14:27:29|  分类: 新技术 CG Tech |  标签: |举报 |字号 订阅

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以下内容由Google翻译,个别词语经手动修改:

2009年8月4日- NVIDIA公司是世界领先的GPU计算,今天推出的NVIDIA ® Optix?光线追踪引擎的一部分,一套应用加速引擎软件开发商。 NVIDIA的加速引擎可以很容易地把宝贵的,高性能的功能集成到应用程序,同时缩短开发时间。

NVIDIA公司推出的应用加速引擎在图像2009年包括:

NVIDIA ® Optix?引擎的实时光线追踪

的NVIDIA ®  SceniX ?引擎管理三维数据和场景

NVIDIA ® CompleX ?引擎,增强的多GPU的性能

NVIDIA ® PhysX®  64位实时引擎,超写实的物理和环境的效果

NVIDIA 发布全球首款实时光线追踪引擎  - 石像鬼 - 鬼喊鬼叫

NVIDIA 发布全球首款实时光线追踪引擎  - 石像鬼 - 鬼喊鬼叫

NVIDIA 发布全球首款实时光线追踪引擎  - 石像鬼 - 鬼喊鬼叫作为世界上第一个交互式光线追踪引擎利用的GPU的NVIDIA视引擎是一个可编程的射线追踪管道,使软件开发人员能够很容易达到新的水平的现实及其应用采用传统C语言编程。通过充分利用的大规模并行计算能力的NVIDIA ® 的Quadro ®处理器,
在视引擎大大加快了整个射线追踪使用频谱的学科,其中包括:真实感绘制,汽车设计,声学设计,光学模拟,辐射量的计算和研究。应用开发商利用视引擎,重新界定什么是可能的设计师,工程师和研究人员。

 

原文:

Aug. 4, 2009- NVIDIA, the leader in GPU computing, today introduced the NVIDIA®® OptiX? ray tracing engine, part of a suite of application acceleration engines for software developers. NVIDIA acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time.

NVIDIA application acceleration engines unveiled at Siggraph 2009 include:

NVIDIA®® OptiX? engine for real-time ray tracing

NVIDIA®® SceniX? engine for managing 3D data and scenes

NVIDIA®® CompleX? engine for scaling performance across multiple GPUs

NVIDIA®® PhysX®® 64-bit engine for real-time, hyper-realistic physical and environmental effects

As the world's first interactive ray tracing engine to leverage the GPU, the NVIDIA OptiX engine is a programmable ray tracing pipeline enabling software developers to easily bring new levels of realism to their applications using traditional C programming. By tapping into the massively parallel computing power of NVIDIA®® Quadro®® processors, the OptiX engine greatly accelerates the ray tracing used across a spectrum of disciplines, including: photorealistic rendering, automotive styling, acoustical design, optics simulation, volume calculations and radiation research. Application developers are utilizing the OptiX engine to redefine what's possible for designers, engineers and researchers.

"In one year, NVIDIA has gone from proving interactive GPU ray tracing is possible, to making it available to all," said Jon Peddie, founder and president of Jon Peddie Research. "Intricate design tasks, such as examining the play of reflection and refraction across surfaces and within glass, can now be examined in real-time by utilizing the OptiX acceleration engine running on Quadro processors. This is a phenomenal milestone for developers and designers alike."

"Thousands of applications are being created today that harness the phenomenal power of GPUs, a clear sign that GPU computing has reached a tipping point. The world of computing is shifting from host-bound processing on CPUs to balanced co-processing on GPUs and CPUs," said Jeff Brown, general manager, Professional Solutions, NVIDIA. "NVIDIA application acceleration engines arm developers with the tools they need to further revolutionize both real-time graphics and advanced data analysis."

The NVIDIA SceniX scene management engine provides the interactive core for demanding real-time, professional 3D graphics applications. Whether used in leading products such as RTT DeltaGen, Autodesk Showcase and Anark Media Studio, or in scores of in-house tools used for advanced visualization, simulation, broadcast graphics, medical imagery, and energy exploration, developers look to the SceniX engine for the interactive framework to manage 3D data and convey results in real-time at high fidelity.

The NVIDIA CompleX scene scaling engine enables applications to maintain interactivity when working with extremely large and complex models. By automatically utilizing the combined memory and processing power of multiple GPUs within Quadro Plex visual computing systems, applications that utilize the CompleX engine enable users to explore and visualize all their data in full context, instead of piecemeal.

The NVIDIA PhysX 64-bit physics engine brings hyper-realistic, real-time physics to professional applications. Already a proven and popular solution within the computer games industry, the 64-bit version of PhysX will permit more accurate calculations on far larger data sets for engineers, designers and animators wanting to interrogate their data, model physical properties and breathe life into their work.

"The SceniX acceleration engine has been a critical part of our success in the automotive styling industry," said Christian Matzen, COO, ICIDO, a global leader in virtual engineering solutions. "Based on the ease of integrating OptiX within SceniX, and its stunning visual results, we plan on delivering interactive ray tracing to our design customers later this year."

"The CompleX engine is essential for our application to accommodate the massive data sets of customers like StatoilHydro," said Thorolf Horn Tonjum, Director of R&D Stormfjord, a Norwegian development company serving the visualization needs of the energy industry. "By using the SceniX engine to power our scene graph, we easily incorporated the CompleX engine to keep navigation smooth for 10 GB scenes, and the PhysX 64-bit engine to study the challenges off shore oil rigs must face. These engines from NVIDIA accelerate not only our product, but also our time to market."

NVIDIA will be showcasing the new suite of application acceleration engines this week at the SIGGRAPH 2009 conference and exhibition in New Orleans; booth #2101. For more information on NVIDIA at SIGGRAPH, visit: http://www.nvidia.com/engines.

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